Those functionalities will work in UE4 4.8+
- Refactoring. Why I wanted to do full refactor of the project.
 
PREPRODUCTION - BEFORE REFACTORING
Those functionalities won't fully work in new Unreal Engine 4 version.
- Preproduction start. What game I would try to create,
 - Where to find assets. Various links with great assets for low price,
 - Importing sci-fi pack to UE4. How to import Sci-Fi Unity package,
 - Creating basic prototype scene. How to create scene from 3d models,
 - Implementing hands and first weapon. How to add fpp hands,
 - First weapon polishing. How to create muzzle flash and effects,
 - Implementing shotgun. More about projectiles,
 - Shotgun polishing. How to get sounds. Add effects and shoot mechanics,
 - Implementing rail. How to do instant fire. More about beams particles,
 - How to manage your work? Some theory,
 - Implementing rifle. Advanced animation blueprints,
 - Implementing ster-gun. How to move projectiles,
 - Implementing pistol. More advanced animation blueprints,
 - Implementing core AI. Basics about the AI,
 - Implementing Spider Enemy. How to work with Behavior Trees,
 - Implementing Touch and Tilt Controls,
 - Implementing damage and hud. Damage system and hud basics,
 - Creating scope laser. Assets attached,
 - How to add enemies health bars using HUD.
 - Spider Polishing. How to add Ragdoll, break bones, change scale and speed,
 - Implementing Flying Drone. How to implement custom flying movement, explosion, rigid body collisions,
 - Implementing Melee Enemy. More about Animation Blueprint, Animation Montages,
 
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