Those functionalities will work in UE4 4.8+
- Refactoring. Why I wanted to do full refactor of the project.
PREPRODUCTION - BEFORE REFACTORING
Those functionalities won't fully work in new Unreal Engine 4 version.
- Preproduction start. What game I would try to create,
- Where to find assets. Various links with great assets for low price,
- Importing sci-fi pack to UE4. How to import Sci-Fi Unity package,
- Creating basic prototype scene. How to create scene from 3d models,
- Implementing hands and first weapon. How to add fpp hands,
- First weapon polishing. How to create muzzle flash and effects,
- Implementing shotgun. More about projectiles,
- Shotgun polishing. How to get sounds. Add effects and shoot mechanics,
- Implementing rail. How to do instant fire. More about beams particles,
- How to manage your work? Some theory,
- Implementing rifle. Advanced animation blueprints,
- Implementing ster-gun. How to move projectiles,
- Implementing pistol. More advanced animation blueprints,
- Implementing core AI. Basics about the AI,
- Implementing Spider Enemy. How to work with Behavior Trees,
- Implementing Touch and Tilt Controls,
- Implementing damage and hud. Damage system and hud basics,
- Creating scope laser. Assets attached,
- How to add enemies health bars using HUD.
- Spider Polishing. How to add Ragdoll, break bones, change scale and speed,
- Implementing Flying Drone. How to implement custom flying movement, explosion, rigid body collisions,
- Implementing Melee Enemy. More about Animation Blueprint, Animation Montages,
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